![]() ![]() ![]() While "campy" isn't incorrect, as the meaning basically boils down to self-parody, the description doesn't do this game justice, because often "campy" connotes tastelessness, and sometimes vulgarity. One of the easy terms most use to describe Yuri's Revenge is "campy." Well, the game certainly has a wonderful sense of humor, is off the wall, and doesn't take itself seriously, one of the reasons why the game is so wonderful. Varied, rich in detail, well scripted, beautifully cast in choice of actors and voice talent, and enough fun that it won't matter 'till daddy takes the T-Bird home. I always think it’s good idea to go get ares incase one day there’s no way to get ares anymore then at least you have a copy of it should the site and documentation go down Though I think some of it is backed up in Modenc not sure though.Almost ten years old, and Red Alert 2/Yuri's Revenge is still one of the best game(s) going. ![]() Ares does hugely improve modding potential. With ares you can always copy paste your ra2 folder and go get ares, install in one of the folders and have two versions. If you stomping cpu with it you can write team scripts make sure they counter. Cosmo doesn’t really need rebalancing I found it’s best not to touch its stats. Utilise the cosmonaut, maybe roll out the Tesla tank as a generic soviet tank replace Russia UU with Cosmo, make load screen and overwrite it. You can also mess with the ai teamtypes and get the ai doing a little more interesting stuff. Another great vanilla thing to do is expand all garrison types. Or at least give USA something that isn’t a GI I always use to try to do things like this vanilla.īoris not using air strike from within IFV is huge unholy combo-unit oversight and well needed buff for mix tech Soviet’s. If not you can always tactify the default para. I think there’s a way to get an additional Paradrop specified vanilla (not 100%) but I am sure there is a way to roll the American Paradrop out to other factions dropping specialised units. I can’t remember what I use to do, swim animations, crazy Ivan buffs. Vanilla still good I modded vanilla for years before even rock patch existed. Last edited by bbglas007 on Tue 6:42 am edited 1 time in total VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTERĮliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROFĭeathWeapon=CRNuke GEF This will be a special case that only goes off if it's piloted by IvanĪny help, feedback, thoughts - greatly appreciated! ThreatPosed=10 This value MUST be 0 for all building addonsĭamageParticleSystems=SparkSys,SmallGreySSys Weapon4=CRFlakGuyGun Flak Troop RocketeerĮliteWeapon4=CRFlakGuyGun Flak Troop RocketeerĮliteWeapon7=CRElectricBolt ShockTrooperĮliteWeapon16=CRSuperMindBlast Yuri PrimeĮliteWeapon17=CRMissileLauncher Guardian GIĮxplosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 GEF If you change TurretCount, find this line in objtype.h and change it to reflect the new number of turrets ![]() Owner=British,French,Germans,Americans,AllianceĪirRangeBonus=4 GEF this should always be less than or equal to the range of the primary weapon. Here is my code - I Did read the tutorial posted earlier, but of course there's a chance I missed something Just cant get it to call in a Flare however I have tested him with other weapons and they work fine So far he gets in the ifv, the turret changes to the wrong turret (it changes to a 3 high tech) and the ifv does nothing when ordered to attack I'm trying to get a boris IFV to Call in Airstrikes Attach signature (signatures can be changed in profile) ![]()
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